Google’s Omnitone adds 3D audio to web-based VR
The Chrome team wrote in the announcement post:”Throughout the project, we worked closely with the Google VR team for their VR audio expertise. Not only was their knowledge on the spatial audio a tremendous help for the project, but the collaboration also ensured identical audio spatialization across all of Google’s VR applications — both on the web and Android (e.g. Google VR SDK, YouTube Android app)… With emerging web-based VR projects like WebVR, Omnitone’s audio spatialization can play a critical role in a more immersive VR experience on the web…We look forward to seeing what people do with Omnitone now that it’s open source. “Google has a thorough explanation of how Omnitone works on the Open Source blog and has even posted a couple of demo videos you can try. If you don’t have a VR headset you can use to view the demos, make sure to drag the picture around and wear headphones — you might not hear the difference on speakers — when you play them on your browser.
Link: Google’s Omnitone adds 3D audio to web-based VR
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